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Sound effects libraries where the file names and metadata follow the Universal Category System (UCS), championed by renowned sound supervisor Tim Nielsen & more
The Falling Rocks and Debris sound effects library offers you many sounds created by rocks of different sizes.
Ranging from impacts and rolling stones to scrapes, slides, and tickling fine derbis. All sorted in sub folders and with embedded metadata (Universal Category System).
VIOFUEL is a collection of 185 violin textures (24 Bit / 96 kHz, WAV, UCS) ready to be used in your production.
A violin was fiercely played and recorded and then digitally tortured to provide you a nice mix of raw and designed elements with an incredible cinematic feel.
You will find screaming textures, low pitched elements, cinematic movements, surreal drops and glitches.
This library is a great addition to your collection and a must have for trailer composers who want some different violin textures.
Universal Category System (UCS) compliant.
Field recordings from Edinburgh featuring busy traffic and ambiences including side streets, an art gallery, a bus station, an urban park, walla from busy bars and a small bistro, rainy morning ambience and the city’s preferred method of transport, the tram, featuring exterior arrivals, departures and interior rides. Ready to use in projects requiring sounds of the historic Scottish capital.
Metal can be very tonal and used as an muscial instrument. For this library I used different metalic object and hit them, rubbed them, stressed them, bowed them, plucked them or made them spin.
Among the objects that I worked with were steel wires, iron gates, a saw blade, daggers, cloth stands, aluminium boxes, bells, humming top and much more.
You can hear the metal shring, clang, groan, purr, scream, squeak, scratch, doing, pling, wronk, bang, moo and sing.
The inital idea for this library evolved from a sound art object in Essen, a big hollow tree trunk with some iron strings on the back. I played it many times when walking past it and eventually started a decent recording session.
The sounds can be used to sonify bending iron gates, bridges or other objects but also as samples for producing music. Both tonal or percussive. Lots of them are also very expressive and can be used as a layer in voice design for creatures, monsters, dinosaurs or other giant living beings.
And of course if you want to add character to any weapon (from sword to gun), a tonal element can give it a unique and recognizable audio mark.
Most recordings were made with multiple mics, with one mic being the Earthworks QTC50, catching high frequencies and making the sfx perfect for pitching down fun.
Other mics: Neumann 81i, Schoeps MK41, Shertler Contact, Lewitt 540s, SM57
Attention: Extreme Subwoofer Rumbles! After making our first volume of Bass Drops & Downers, we decided to go even lower! Handmade by our Audio Craftsmen, these 50 effects are designed to bring drama and energy to your productions. Handcrafted using analogue synthesisers and hardware effects, they are guaranteed to give your audience the excitement and suspense you’re looking for; all recorded and supplied to you at 192khz 24bit.
Each sound is individually crafted featuring it’s very own unique and sensational character, ranging from applied low-end mulit-band distortion to extreme envelope modulation, to reinforce those intense moments! Not to mention, included in this pack is all of your absolute imperative, must have, bass-drop tones, coming straight to you from our collection of eloquent, stereo analogue synths programmed by our in-house specialists.
Composers, Producers and Film-Makers alike; this pack provides you with powerful bass drops, breathtaking blasts and explosive bass rumbles for your most sensational and electrifying projects yet. Due to their inherent high resolution, you are free to further manipulate these sounds by any means you could possibly desire. Push your low-end to the next level!
‘Geese‘ contains a massive array of wild bird sound effects recorded from various canals, rivers, reservoirs and lakes. We are the first in the world to release a nature library with a specific, extensive collection of Goose sounds, which includes flapping wings, fighting, footsteps, paddling, swimming and jumping into water, eating various types of foods, a wide array of vocalisations including groups(gaggles), pairs, individuals and much, much more.
Our Audio Craftsmen meticulously planned our field recording sessions considering time of day, weather conditions and different locations aiming to capture the full range of behaviour these animals display on a daily basis. We visited a variety of spots and spent time learning the behaviours of Geese, allowing us to capture their reactions as both individuals and groups of varying size. We recorded sounds during a variety of scenarios including eating food, fighting each other, and encountering ducks/other water birds. The huge difference in personalities between these birds allowed us to capture distinct vocalisations made while being fed, acting calm, aggressive or being threatened by rivals to their territory (even making sounds that could be mistaken for a dog, chicken or dinosaur!).
We also recorded sounds from different perspectives which include tunnels (both inside and from a far), a gaggle of Geese approaching from a distance, fighting, flying and swimming by as well as close up sounds of eating, pecking and more.
Moreover, all the sounds provided are dry in 192kHz 24Bit. Allowing for uses varying from nature documentaries through to excellent source sounds for creature and vocal design.
Sochi is a city and resort area of the Krasnodar area in the south-west of Russia.
City of palms, sea, snowy mountains and mineral springs. Its located along Black Sea coast at the foot of western part of Caucasus mountains.
Sochi is unique place because of attractive coastal and mountain landscapes, long beaches and warm (humid subtropical) climate. This combination allows, for example, to ski in the mountains and swim in the sea literally in one place!
Also, Sochi hosted the 2014 Winter Olympics, for which sports venues were built in the city and mountains.
In this library we’ll visit several areas of Sochi: urban, suburban, coastal, snowy mountains and capture those atmospheres using stealth recording technique armed with a pair of DPA 4060s in AB array.
KEY POINTS:
EMPTY CITIES DURING LOCKDOWN (restrictions due to Covid-19)
The lockdown was such a restrictive and devastating measure for all the societies we live in. At the same time though, it created a unique opportunity in history from a soundscape point of view.
This sound library frames that moment.
I believe it could have, in first place, an historical and anthropological value.
Attentive listeners will be able to appreciate how a reduced human presence did actually set free sounds that were barely audible, changing the perception of them. If earlier our ears used to meet constant sound streams, compact drones due to omnipresent traffic, now they can perceive a microcosm of sounds, small details, sound objects that bounce in the empty cities, finally free. Voices and murmuring of the few people around are all muffled by the use of face masks.
Sound designers will be able to make full use of this microcosm to paint their backgrounds with lively environments, full of small sounds, buzzes, scattered voices, thuds, bells, and so on, all reverberated in empty open spaces.
With human beings locked up, sounds got unlocked!
Enjoy listening and feel free to get in touch for feedbacks at [email protected]
info
> 5 cities in north-eastern Italy: Trieste Udine Palmanova Grado Venezia.
> 30 locations, 79 sounds, 387 minutes total time running.
> Very long tracks, over 5 minutes each!!!
> All sounds recorded in a stereo ORTF configuration with Neumann KM140 (pair), Sound Devices Mixpre3, 48kHz-24bit.
Niger Sahara Desert, ambiences and sound effects library By Iben Haahr Andersen
Back in 2004 Iben Haahr Andersen travelled to Niger on an amazing journey into the Sahara desert.
Her job was to follow a large group of nomads, travelling on camels back for 10 days to the desert town of Agadez to purchase sweet dates, which they would later sell to make a living.
Through 10 days of extreme heat and hard labour, Iben recorded everything from the most beautiful and quiet starry nights, to daily life and struggle of the nomad people, sandstorms and desert wind, an interior mountain well, and grunts and cries from nomads precious desert animals, the camels.
Iben came back to Denmark with a huge amount of DAT tapes, which now have been mastered in Protools, spectral repaired in Izotope RX, and with great help from Tim Nielsen & Michal Fojcik made UCS-Compliant in Soundminer, for a very special set of audio recordings!
117 stereo tracks recorded on to a portable DAT recorder @ 48khz 16 bit. Set is about 4gb big when unzipped.
Mics used, Sennheiser Mkh416 with an ATE 208 Emesser on top.
Sounds included are:
SKATEBOARDING SOUND FX – POPS, GRINDS, SLIDES AND MORE
The skate park: skateboarders busting pops, grinds, and slides, while others take pictures of the scene or just hang out and have a good time. We’ve focused this collection on capturing all the noisy excitement. This pack is crammed with genuine audio atmospheres and radical FX – from WHEEL ROLLS and OBSTACLE IMPACTS to BOARD HANDLING and BAILING. Need some realism to your skate park scene or game? Look no further.
The Construction Kit for “ANGST | Surrounding Horror” also is part of the collaboration of sound designer Bony Stoevand Saro Sahihi.
Here you’ll find some of the designed layers that were used to craft the Surround Horror Soundscapes and many newly created layers of fear.
It’s a huge conglomeration of abstract, disturbing sound layers, which can be combined to countless variations or serve as inspiration for your own dreadful sonic nightmares.
It’s a mixture of 250 stereo and 110 surround, dry and wet, loopable sound elements, each with a duration of 0:45, 1:00 or 1:30 min.
To give you both flexibility and instant usability at hand.
It’s also available as a BUNDLE containing also the “Designed Soundscapes” and “Stereo Downmixes”
This library of drones was carefully crafted from a variety of analog sources such as modular synthesizers, natural ambiences and electromagnetic recordings of many different devices.
Every one of these recordings were painstakingly performed. Many parameters were manipulated in real time to create an evolving texture that has a true sense of life and uniqueness to it.
A true labor of love, I had a blast putting this one together!
Seamlessly Looping Shepard Tones (Rising and Falling Pitches)
Quick Risers
Pre-Pitch-Processed Drones
Suburbs of Chicago: Woods is the 6th in the Suburbs of Chicago Series. This pack takes us deep into another suburban forest preserve. This one drapes the sky in tall trees, providing shade and plenty of trails to walk through. Watch out for small critters jumping around as one recording in this pack caught a squirrel hopping through tall grass and weeds. There are plenty of grass and leaves rustles along with bird chirps. There is also a recording over 10 minutes at the intersection, filled with passing and idle vehicles, right out side the wooded forest preserve. Recorded at 24 bit, 192 kHz using the Sennheiser MKH8050 and MKH30 into a Sound Devices Mix Pre-6.
Over an hour and a half of recordings, all metadata tagged and updated using the Universal Category System in Soundminer, Basehead, and Soundly. As in the all the other packs in this series, you will hear distant traffic and planes throughout.
Kyma Ambiences vol.2 follows the traces of the original collection dated back 2013, but this time it’s bigger and immersive. It contains 100 abstract and evolving ambiences created with our beloved Kyma sound design workstation. Due to the increasing demand of spatialized content for game and VR/AR project, this inspiring collection has been entirely designed as a spherical representation of sound natively in 3rd Order Ambisonics by generating all the Sounds in Kyma and mastering them in Pro Tools through a custom analog setup (Looptrotter Sa2Rate+Elysia xfilter 500+TK Audio BC501).
Ambisonics is a multi-channel technology that lets you spherically capture the sound arriving from all directions, at a single point in space. I used state of the art tools to forge these modern and cinematic soundscapes by blending many encoders to inject different colours into the design process. Each virtual 3D sound environment has been carefully constructed by layering and placing Kyma Sounds at different locations in a virtual three dimensional field using the Audio Ease 360 pan suite. I captured real spatial sound with the AMBEO VR Mic to be encoded-transformed-decoded using Kyma Ambisonic Tookit (1st Order) and then up-mixed to 3rd Order with Harpex-X and PerfectSurround Penteo 16 Pro to extract the maximum amount of spatial information.
– Matteo
“Kyma Ambiences – vol.2” is available in three variants:Stereo Edition:
2 channels interleaved files (100 items)
Size: 3.48 GB
1OA (first-order) B-Format AmbiX:
ACN channel order & SN3D weighting/normalisation: W/Y/Z/X
4 channels interleaved files – ready to use stereo versions are included as well (100 items)
Size: 6.94 GB
3OA (third-order) B-Format AmbiX:
ACN channel order & SN3D weighting/normalisation: W/Y/Z/X/V/T/R/S/U/Q/O/M/K/L/N/P
16 channels interleaved files – ready to use stereo versions are included as well (100 items)
Size: 27.82 GB
If you want to use the 1OA b-format file directly in your VR/AR project, simply keep only the first 4 channels (WYZX) dropping the other ones (TRSUQOMKLNP)
Audio Format: Interleaved Broadcast Wave Files (.wav)
Sample Rate: 96 kHz
Bit Depth: 24-bit
Berlin Ambiances I is 114 minutes/3,69 GB of pure Berlin in 31 separate files – recorded mostly in 24bit/96kHz quasi-binaural stereo, with Primo EM172 omni capsules. All files are UCS-compliant.
This collection contains stealth recordings of various Berlin locations, including a good deal of train sounds and, well, Berliners!
I went to locations such as the Bodemuseum (crazy natural reverbs), the Hauptbanhhof (enormous, diffuse train station-ambiance) and Haus der Kulturen der Welt (great restaurant vibe and busy foyer). All this captured during January 2015, with a head-worn set of near- or quasi-binaural microphones.
Why quasi? Because the microphone elements are not entirely behind the Pinna (that thing protruding in front of the ear-canal), which means the true, 3-dimensional binaural experience isn’t there. In this setting, my head shadow acted more like a Schneider disc or such, which means these recordings should translate better to speakers than, say, a Neumann dummy head. Btw: the non-binaural recordings were done in October 2013, using just my Sony PCM M10 recorder.
All in all, a collection of useful ambiances for your next Berlin-esque project.
You get:
Here are the chaotic, squealing, squelching insides of everyday electronic apparatus, such as cell phones, laptops, MiniDisc (I’m so old) players and battery drills. All files are UCS-compliant.
Sounds that drone, sounds that buzz – sounds that go “YipYipYiiiipfffrrrszz…”. No kidding. Recorded with induction coils/telephone pickups or whatever you want to call them, these sounds are excellent sound design material.
In fact, I couldn’t help “performing” a bit when recording some of them, just to add a little extra movement.
Modern Cash Register is a pack of 16 mono sound effects recorded in 24 bits/96 kHz quality, from a Sharp-brand cash register.
All files are UCS-compliant.
Not your average, old fashioned cash register sound collection here, but a full set of sounds from the kind of machine you’d see in your local convenience store.
• Keystrokes
• Drawer open and close
• Printing and receipt tear-off
• Coins handled in and out of the drawer
Performances are varied, to make it easier for you to match a certain mood or intensity.
There’s even a recording from the inside of the drawer!
A must-have for game developers, filmmakers, and media creators, this library contains the sounds of extraordinary doors found in fantasy, sci-fi, and hi-tech fiction.
FREE SAMPLES of this pack HERE
Get a complete arsenal of steampunk mechanical sound effects for your project. All sounds in the Steampunk Mech SFX Pack are drag-and-drop ready. Every audio file is easily searchable as they were meticulously organized into categories to make it easy to find the perfect sound.
Make your selection from various designed categories to suit the mechanisms in your project. Discover a wide range of sounds perfect for gears, gadgets, cranks, bells, clocks, weapons, workshop contraptions, factory machines, and metal impacts.
Looking for raw recordings as well? We’ve got you covered. Steampunk Mech SFX includes some of the original recordings used to design the sound pack.
Obtain sounds for factory-sized and miniature-sized mechanisms, wood and metal gears, as well as spinning, clicking, ringing, and snapping gadgets. Pristinely recorded and designed, these sounds are a must-have to bring your project that polish you are looking for.
I found a very long disused bore hole in the middle of an Icelandic lava field. I dropped rocks down it, poured water into it, vocalised into it, stroked a rasp file on a plastic bottle stuck into the top of it and other experiments.
The results were insane metallic echoes, delays and reflections.
Unique source material for sound designers and experimental sounds for musical composition
392 single files and 55 grouped files for easy reference.
Files are stamped with UCS compliant metadata in Soundminer
Humaninal Mimicry is a handy collection of human vocalizations mimicking the sound of animals.
These naturally-sounding samples are useful for shaping expressive creature sounds.
Tens of actors were involved in the process, but also one metal singer. Recorded up to 192KHz with Sanken Co-100k, or 96KHz. Included are more than 60 various animals (imitated) such as Eagle, Koala, Tiger, Whale, Seal, Crane, Gopher, Dolphin, Elephant, Lion, Crow, Goose, Camel, Bear, Horse, Frog, Platypus, Raccoon, Seagull, Honey Badger, Squirrel, Wolf, Monkey,…
The sounds delivered are well edited and meta-tagged. These are crisp, easy, and malleable sounds that will enrich your existing collection.
Alternatively, these sounds can also be used for cartoon or comical effects.
In the summer of 2021 I spent about a month in Seattle and did a lot of field recording. One of the most successful sessions was a round trip to Winslow on the Washington State Ferry. The ship is huge and just about everything vibrates sympathetically with the engine pulse. This library includes all of those vibration recordings (Shock-mounted Sony PCM-100; 96k/24bit) To keep things interesting, and somewhat on point, I’ve scoured my personal library for other unique sounds – real and synthetic – which I’ve gathered or created over 30+ years that have some sort of vibration (or vibration-adjacent) element. I was pretty liberal in how I defined it: Quantum foam (Organic or Performed) The result is an eclectic mix – vibration being the through-line.
All sounds have UCS compliant metadata.
Ultimate Medieval Bundle includes everything you need to design your own Medieval and historical characters, scenes, actions and backgrounds. Experience the sounds of crowd roars, battle cries, spears, shields, wooden poles, a warhammer, battle axe, steel helm, chainmail, sundry historical swords and more in this essential bundle!
Featuring the Historical Weapons Vol. 1 and 2, Medieval Armour, Medieval Battle Vol. 1 and 2, and Historical Battle libraries, this bundle provides a huge range of ambiences, impacts, vocalisations and weapon performances that can be mixed, matched and layered to suit your tastes.
All libraries – excluding our best-selling Medieval Battle library – were carefully captured with our multi-mic set-up (comprising a combination of at least two of the following: the Sennheiser MKH50, Røde NTG-3 and Line Audio CM4). This offers multiple perspectives and sonic flavours when crafting the sound for your project – be it a combat game character, a documentary war scene, a fantasy film battle, or a Medieval TV show fight sequence.
All sounds included were meticulously edited for maximum sonic quality, enabling to you drop each sample into your projects with no need for further enhancement or modification.
The bundle is delivered at 24Bit and 192kHz (with Medieval Battle library delivered at 96kHz) and tagged with extensive Metadata for ease of use.
192KHZ 24BIT • 110MB • 119 FILES • MONO • UCS METADATA
STEPS: Snow & Ice is a library of 119 high-quality footstep sound effects. Whether it’s footsteps on icy snow, packed snow, or icy snow, this library offers a range of high quality recordings.
Each sound effect in the library has been carefully recorded and edited to ensure that it meets the highest standards of quality. Additionally, Soundminer’s metadata has been embedded in the library, making it easy to search, browse, and organize the sounds. The library is also USC compliant.
Library consists of:
Footsteps on icy snow
Footsteps on ice
Footsteps on packed snow
Sequences
Download includes:
192KHZ 24BIT version
RECORDED WITH: Sony PCM D100
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.