A Sound Effect AirCon interviews Asbjoern Andersen


Excited to let you know that we've lined up a number of exclusive A Sound Effect interviews (+ a live Q&A) with Airwiggles for AirCon 2023 - with insights from a bunch of wildly talented audio professionals:

Becky Sullivan, Bonnie Wild, Craig Henighan, James Mather, Johnnie Burn, Karen Baker Landers, Mark Mangini, and Paula Fairfield.

Get an overview below:


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Shortcuts – click below to straight to your chosen interview:

• Dialogue Editing and Sound Design – with supervising sound editor/sound designer Becky Sullivan
• Shaping the Sound of Star Wars – with sound supervisor Bonnie Wild
• The Art & Craft of Working in Sound – with Sound Supervisor/Re-Recording Mixer Craig Henighan
• How to Create Impactful Sound for Action Films – with Oscar-winning Sound Supervisor James Mather
• Live Q&A with Mark Mangini
• Sonic Storytelling: An AirCon Interview with Sound Supervisor & Sound Designer Johnnie Burn
• Horror & Oscar-winning sound – with supervising sound editor/sound designer Karen Baker Landers
• A sonic conversation with sound designer Paula Fairfield
• See all events at AirCon 2023

 

Dialogue Editing and Sound Design – an AirCon interview with supervising sound editor/sound designer Becky Sullivan:

 

Premiered Monday June 12th at 3 PM CET

Oscar-nominated and BAFTA and MPSE Award-winning supervising sound editor/sound designer Becky Sullivan (‘The Woman King’, ‘The Big Short’, ‘Unbroken’) offers advice on using dialogue editing tools, when to recommend ADR and how to get a great ADR performance, working with loop group, and how she built backgrounds and crowds for director Gina Prince-Bythewood’s ‘The Woman King’ using library sounds. Plus, she shares her thoughts on using AI tools for creating loop group and dialogue.

Watch the Becky Sullivan interview here

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Shaping the Sound of Star Wars – an AirCon interview with Emmy, MPSE, & CAS award-winning Sound Supervisor Bonnie Wild:

 

Premiered Tuesday June 13th at 3 PM CET

Emmy, MPSE, and CAS Award-winning supervising sound editor/sound designer/re-recording mixer Bonnie Wild (‘The Mandalorian’, ‘Star Wars: The Last Jedi’, ‘Moon Knight’) shares what it’s like to work on Star Wars projects, talks about landing a coveted Star Wars sound gig (how she did it!), and discusses the role of AI tools in sound design and mixing.

Watch the Bonnie Wild interview here

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The Art & Craft of Working in Sound – an AirCon interview with Sound Supervisor/Re-Recording Mixer Craig Henighan:

 

Premiered Wednesday June 14th at 3 PM CET

Oscar-nominated and Emmy and MPSE Award-winning supervising sound editor/sound designer/re-recording mixer Craig Henighan (‘Stranger Things’, ‘Roma’, ‘Black Swan’) talks about combating creative burnout, how he evolved the sound of ‘Stranger Things,’ offers advice on using plugins and how to keep sci-fi sounds fresh and interesting, and how remote collaboration is changing the sound community.

Watch the Craig Henighan interview here

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How to Create Impactful Sound for Action Films – an AirCon interview with Oscar-winning Sound Supervisor James Mather:

 

Premiered Thursday June 15th at 3 PM CET

Oscar-winning supervising sound editor/sound designer/re-recording mixer James Mather (‘Top Gun: Maverick’, ‘Mission Impossible’, ‘Belfast’) shares advice on how to create impactful and detailed sound for action films, how to work dynamics into a huge action film, how higher resolution images affect the sound edit and mix, and the importance of mixing (and remixing) a film to fit the intended playback format (Dolby Atmos, 5.1, of IMAX).

Watch the James Mather interview here

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Live Q&A with Mark Mangini:

 

Started Thursday June 15th at 4 PM CET

Mark Mangini is a legend in the field of film audio and has created incredibly sonic worlds for many titles including ones likes Dune, Bladerunner 2049 and Mad Max Fury Road to name just a few.

On top of that he is a passionate field recordist and has his own sound libraries: one of which you can purchase here:

 
 

In his conversation with Greg Lester they will be diving into the nitty gritty of film audio covering areas like how to create unique sonic identities, workflows, field recording and many other things.
Additionally, the audience will have a chance to ask some of their own questions.

This Live Q&A is in partnership with Pro Sound Effects

Attend the live Q&A with Mark Mangini here

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Sonic Storytelling: An AirCon Interview with Sound Supervisor & Sound Designer Johnnie Burn

 

Premiered Friday June 16th at 3 PM CET


Award-winning supervising sound editor/sound designer/re-recording mixer & co-founder of Wave Studios Johnnie Burn (Nope, Under The Skin, The Favorite) talks about his long-running collaboration with director Yorgos Lanthimos (and how to use sound to complement a director’s storytelling style), visiting film sets to capture sound elements on location and the surprises he encountered on Jordan Peele’s set of ‘Nope,’ and offers advice on building a successful sound studio and how Wave Studios expanded into a global sound company.
Watch the Johnnie Burn interview here

 

Horror & Oscar-winning sound An AirCon Interview with 2x-Oscar-winning supervising sound editor/sound designer Karen Baker Landers

 

Premiered Friday June 16th at 4 PM CET


2x-Oscar-winning supervising sound editor/sound designer Karen Baker Landers talks about creating cringe-inducing horror sound, how to use subtle environmental sounds to express a character’s emotional state, and she shares her secret for creating Oscar-winning sound!
Watch the Karen Baker Landers interview here

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Award-winning sound designer Paula Fairfield in conversation with Greg Lester

 

Greg Lester speakers with legendary sound designer Paula Fairfield (House of the Dragon, Game of Thrones, The Rings of Power, Lost & more): In their conversation, Paula and Greg talk about numerous topics including sound design workflows, how to infuse personality into creatures, how to find your own creative voice as well as navigating the tumultuous world of audio in the modern world.

Watch the Paula Fairfield interview here

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Here’s what’s happening at AirCon 2023
– click RSVP at the events you want to attend:

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

Explore the full, unique collection here

Latest sound effects libraries:
 
  • 54 sounds on fire! Another indispensable toolkit of fire, wood burning, flames and different fire ambiences that were recorded indoors and outdoors. Find the true sound of it with Vadi Sound Library.

     

     

    About Campfire, Fireplace and Stove

    From loopable fire, wood burning, fireplace and flames, bonfire, stove and campfire, this 96 kHz – 24bit collection has both organic Foley and sound design usability in stereo and mono format.

    You will get lots of organic firewood crackles, sizzles, hisses, whooshes and campfire ambiences of the forest, sometimes with owls hooting, dogs barking and the crickets. Fire bursts and igniting with spray and flamethrower, matches, magneto lighters, closing and opening of metal lids are included too.

    These 54 immersive sounds are windy, wild, fast or calm and peaceful and were recorded at different seasons, at night and day, indoors and outdoors and all fire burning sounds are loopable. You will get intuitive, detailed naming, UCS compatibility and the usual Vadi Sound craft and attention to detail.

    Keywords:

    Fire, fireplace, stove, campfire, bonfire, flame, burn, burst, crackle, sizzle, hiss, gas, ignite, forest, night, day, indoor, outdoor, match, lighter, whoosh, air, brush, debris.

     

     

    What else you may need

    You may want to check out Drag and Slide Pack for 477 sounds of dragging, sliding, scraping and friction sounds of different objects made of wood, plastic, metal on various surfaces.

    Lots Of Chains is another option with 450+ sounds that capture pretty much every material and action of the chain.

  • Blast off into a dark sci-fi world teeming with creatures and unknown wonders. Introducing the heart-pounding warfare and general FPS & Sci-fi game audio SFX pack filled with the intensity you need to start your first-person shooter game. Welcome to “Sci-Fi Shooter Game” – a game audio sound effects library featuring over 1100+ designed SFX, tailored specifically for game developers and sound designers seeking a solid foundation for their game audio. Build alien atmospheres, futuristic battlefields, UI sequences, gizmos, gadgets, doors, mechs, robots & more. Sci-fi Shooter Game covers almost all your needs, whether it’s a dark synth-wave loading screen music loop, the realistic clanks of robotic mechanical footsteps, the futuristic hum of UI elements, or the thunderous blast of weapons; every sound is expertly crafted for maximum impact and intensity. With over 78 minutes of finely tuned audio and a solid foundation of almost everything needed to complete a sci-fi shooter game, you’re in for an action-packed adventure.

    • 1173 files / 484 glued files
    • 6.69 GB of game audio assets
    • All in 96k 24bit .wav
    • Includes over 78 minutes of audio
  • Illumination Designed Bundle Vol. 1 features an experimental collection of sounds crafted from the electromagnetic signals of various light source.

    This bundle offers a variety of sci-fi inspired sounds, including cinematic elemenets, drones/ambiences and explosions. Our Audio Craftsmen used a Lite2Sound photodiode amplifier to capture the electric signal lights emit. These were then meticulously edited and manipulated to create a series of unique sounds.

    The 3.27GB collection includes three volumes:

     

    Illumination Designed Vol. 1:

    A series of unique cinematic elements that blend stingers, risers, impacts and low frequency rumbles.

    Illumination Designed Vol. 2:

    A series of unique ambiences and drones.

    Illumination Designed Vol. 3:

    A series of futuristic, hi-tech explosions.

     

    This bundle is designed to enhance film, TV, and game productions or trailers with an experimental, cyberpunk, or abstract edge. The sounds are suitable for genres like sci-fi, thriller, and fantasy, adding mystery, eeriness, and tension to projects.

    All sounds are delivered in a high-quality 24Bit 96kHz format, allowing for further sonic manipulation. They have been meticulously edited and tagged with extensive UCS compliant metadata for easy organization and use.

  • Car Sound Effects 2000s Cars 3 Play Track 2376 sounds included, 287 mins total $200

    Compilation of 10 different 2000s cars. Sounds are recorded with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3, FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II and Zoom F3 and Zoom H4n recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

     

    Models:

     

    1. Fiat Bravo 2007 compact car

    2. Ford C-Max 2003 MPV minivan multi purpose vehicle

    3. Honda Civic Type S 2006 sport compact car

    4. Land Rover Freelander 2003 compact crossover SUV sport utility vehicle

    5. Mini Cooper 2006 subcompact supermini car

    6. Opel Vectra C 2005 large family car

    7. Renault Megane 2002 compact car

    8. Skoda Fabia 2007 subcompact supermini car

    9. Volkswagen Polo 2009 subcompact supermini car

    10. Zastava Yugo Koral In 2002 subcompact supermini car

  • ‘Shoot ‘em up’ has never been this exciting! From powerful laser and plasma blasts, to specialised sounds such as fire, rain and laser circles, Sci-Fi Weapons: Bullet Hell adds intensity to virtual battles. With our trusty Vaemi’s El-Ma electromagnetic field mic, we’ve captured some wild electronic shenanigans, blending them with our synthetic sounds to cook up weapon effects that’ll make your players go, “Whoa!”


   

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