The Baldur’s Gate 3 sound team dives into details on creating rich ambiences, crafting tons of character-related sounds for actions and spells, designing sounds for beasts and enemies, handling massive amounts of dialogue, building an interactive music system, and much, much more here:
Read MoreDesigning and Mixing the Disquieting Sound of ‘Somerville’ – with Audio Director Matteo Cerquone
Audio Director Matteo Cerquone at Jumpship talks about designing the foreboding soundscape of indie sci-fi adventure/puzzle game ‘Somerville,’ how he crafted the game’s cinematic mix, how they used sound cues to help players solve the game’s puzzles, and so much more!
Read MoreHow Mortal Kombat 1′s savagely satisfying sound was made – with NetherRealm Studios’ Sound Team
The ‘Mortal Kombat 1’ sound team shares their approach to creating bloody fights, brutal impacts, and gory finishing moves, and how they mixed the game to create a rewarding game experience.
Read MoreJourney Into Starfield’s Epic Game Audio – with Bethesda Game Studios’ Sound Team
Get the story behind STARFIELD’s epic game audio – told by Mark Lampert, Casey Coffman, Dave Schreiber, Frédéric Tardif, Jerry Schroeder, Cazz Cerkez, and Richard Evans:
Read MoreDeep Dive Into the Thrilling Sound of ‘Star Wars Jedi: Survivor’
‘Star Wars Jedi: Survivor’s sound team talks about designing fun, fresh sounds for this sequel to ‘Fallen Order’ — going bolder for the different colored lightsabers sounds, creating franchise-fitting new sounds for foes, world-building for unique environments, building systems for breaths, foliage, ships, combat, debris, and Force abilities, using blueprints in UE4 to add audio to game logic, working with Wwise middleware for spatial audio, and so much more!
Read MoreDemystifying Game Audio Mixing
Audio Director Alex Riviere explores what it takes to make your game audio mix sound great:
Read MoreExplore the 2023 AirCon Vault here: Your chance to watch everything from the popular audio conference again!
Watch 50+ hours of live talks, panels, and interviews featuring inspiring audio pros from around the world here – absolutely free:
Read MoreBehind the excellent sound of HBO’s ‘The Last of Us’ – with Michael Benavente & Chris Battaglia:
Supervising Sound Editor Michael Benavente and Sound Designer Chris Battaglia take you behind the sound for HBO hit series The Last of Us (+ you get the sound stories behind the fantastic The Last of Us game series too):
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