Sound designer Francesco Ameglio dives into the fantastical game audio for puzzle-platform game ‘Planet of Lana’ – and he takes you along for the ride in this new interview:
Read MoreDon’t miss these exclusive AirCon interviews: Becky Sullivan, Bonnie Wild, Craig Henighan, James Mather, Johnnie Burn, Karen Baker Landers, Mark Mangini, and Paula Fairfield
Some exceptional audio talents are sharing their insights during AirCon – hear their interviews here:
Read MoreWhat is storytelling in game audio?
What does storytelling mean when it comes to game audio? Audio director Jean-Edouard Miclot shares his thoughts and insights on this here:
Read More‘How Nintendo Designed The Sounds In Tears Of The Kingdom’ – a Zelda game audio analysis by Marshall McGee:
Marshall McGee shares his thoughts on Nintendo’s sound design philosophy – and on some of the sounds of Tears Of The Kingdom, based on what he’s heard and seen so far – here:
Read MoreBehind Scorn’s Nightmare-Inducing Game Audio – with Lead Sound Designer Koca Kastavarac
Lead Sound Designer Koca Kastavarac talks about creating the dark and haunting alien world of Ebb Software’s horror-survival game ‘Scorn’:
Read MoreVideo: How the Foley sounds for God of War: Ragnarök are made – with Joanna Fang
Senior Foley Artist Joanna Fang takes you behind the scenes on the making of the Foley sound effects for God of War: Ragnarök in this new video:
Read MoreRe-Making The Last of Us Part I: Creating The Game Audio:
Hear how the audio team created the sound for The Last of Us Part I in this new documentary:
Read More‘God of War: Ragnarök’ lands 14 wins at The Game Audio Network Guild Awards
See the winners of this year’s Game Audio Network Guild Awards – and get the sound stories behind them:
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