As an audio director, how do you guide your team with wisdom and integrity? Glenn Gullskjegg Goa shares inspiring insights here:
Read MoreSound Design Strategies: Purposefully Being A Bad Imitator – by Juan Pablo Uribe:
Juan Pablo Uribe shares his insights on a fruitful creative approach that he’s used ever since starting out in sound – and continues to use to this day:
Read MoreHow much gear and software do you need to be a good sound designer? Food for thought by Juan Pablo Uribe:
Juan Pablo Uribe on how much (or how little) gear and software you need to succeed in sound design:
Read MoreYou don’t need to know everything about sound – by Juan Pablo Uribe
Senior Sound Designer and A Sound Effect columnist Juan Pablo Uribe on just how much you need to know to get started and work in audio:
Read MoreHiring in Game Audio: Sound Design Roles and What To Expect:
Glenn Gullskjegg Goa’s opinions and insights on the qualifications needed for Junior, Intermediate, and Senior Sound Designers:
Read MoreTwo Heads are Better Than One – How to Accelerate Your Audio Career with a Mastermind Group
Ben Gallagher on how a mastermind group can help grow your game audio career:
Read MoreSound Opinions: The Sounds of Technology are Making Us Less Happy, Less Healthy, and Less Productive – by Matthew Bennett
Matthew Bennett created and shaped the sound of Windows, Skype & more – here are his sonic visions for the future of product sound:
Read MoreGear is not the ticket to entry in the game audio community
How to build a lean, effective game audio setup that gets you off the ground – without breaking the bank:
Read More