Game Audio Network Award Winners 2023 Asbjoern Andersen


The results of the Game Audio Network Guild awards are in - congratulations to all the winners and nominees! God of War: Ragnarök landed an impressive 14 wins this year, and we're very proud to say that A Sound Effect received no less than 3 nominations - the third year in a row we're nominated.

Check out the stories behind God of War: Ragnarök's multi-award winning sound & more below:


Please share:

Behind the sound of God of War: Ragnarök:

God of War Ragnarök Game Audio

God of War: Ragnarök won the awards for Audio of The Year • Best Audio Mix • Best Cinematic & Cutscene Audio • Best Game Foley • Best Game Trailer Audio • Best Main Theme (TIE) • Best Original Song • Best Original Soundtrack Album • Best UI, Reward, or Objective Sound Design • Creative and Technical Achievement in Music • Creative and Technical Achievement in Sound Design • Dialogue of the Year • Music of the Year • Sound Design of the Year

Get the story behind the multi-award winning sound of God of War: Ragnarök

Behind the sound of Stray:

stray_sound_22

Stray won the award for Best Sound Design for an Indie Game

Read the GANG-Award nominated story behind STRAY’s game audio here

Behind the sound of The Callisto Protocol:

How The Callisto Protocol's Audio Team Designed Its Terrifying, Immersive Sound | Ars Technica

The Callisto Protocol won the award for Best New Original IP Audio. Watch the video on its game audio above.

More results:

 
A huge congrats to The Audio Source Magazine Editor-in-Chief Savina Ciaramella for winning the Best Game Audio Article or Publication category for the Women in Game Audio Edition – and to Loic Couthier & Rob Bridgett for their Best Game Audio Presentation, Podcast, or Broadcast win for the GameSoundCon 2022 presentation Interactive Mixing: The Next Frontier in Game Audio!


3 A Sound Effect stories were nominated in the categories
– check them out below:

 

Making the Merry Sound of ‘Return to Monkey Island’ – huge game audio interview with Elise Kates & Andy Martin:


Ron Gilbert and Dave Grossman – two of the original creators of the 1990’s point-and-click adventure game The Secret of Monkey Island – have delivered a new zany Guybrush-led adventure Return to Monkey Island – available now on Steam and Nintendo Switch. The narrative-driven game takes players to new Islands (and back to familiar ones) where they collect items, find clues, and solve puzzles.
Here, Audio Lead Elise Kates (who handled sound design and FMOD implementation) and Ambient Sound Designer Andy Martin talk about blazing their own sonic trail for the IP (and not having to follow what’s already been done sound-wise), creating slimy and gross sounds for Zombies, designing dark magic elements, crafting immersive backgrounds in a 2D environment, using FMOD for implementation, and a whole lot more:

Read the GANG Award nominated story behind Return to Monkey Island’s sound here

 


 

Designing and Implementing Game Audio for ‘Dying Light 2 Stay Human’ — with Techland’s Sound Team:


Members of the Techland audio team – Wojciech Siadak, Tomasz Gruszka, Filip Hajzer, Edyta Mosińska-Duralska, and Michał Bendnarek – talk about their sound work on Dying Light 2 Stay Human: This includes performing and recording zombie vocals, bridging the main character’s human state and ‘infected’ state, creating dynamic ambiences for an open-world environment, capturing recordings of desolate locations and weapons impacts, building bespoke systems in Wwise to handle crowds, movement, zombie night chase situations, ambiences, breaths/efforts/screams, combat, weapons, using the multi-position mode of Wwise to simulate sounds coming from windows and doors, and much more:

Read the GANG Award nominated story behind Dying Light 2’s game audio here

 


 

Designing and Implementing Game Audio for ‘Behind the Purr-fect Sound of ‘Stray’ – with Sound Designers Yann van der Cruyssen and Raphaël Monnin:


When BlueTwelve Studio’s indie game Stray was released in July, it quickly became the highest user-rated game on Steam. And what’s not to love about this incredibly mesmerizing mix of robots and a lost cat trying to survive in a post-apocalyptic city? BlueTwelve Studio built an immersive world that is easy on the eyes, and ears. Here, sound designer/composer Yann van der Cruyssen and BlueTwelve Studio’s sound designer Raphaël Monnin talk about crafting the sound of Dead City, creating the sound and movements of the cat, designing unique robot vocals, finding creative solutions for technical challenges, and more:

Read the GANG Award nominated story behind STRAY’s game audio here

Learn more about the Game Audio Network Guild:

 
Curious to learn more about the Game Audio Network Guild, the awards, and how to become a member?

Visit their website here

See the full list of winners here

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

Explore the full, unique collection here

Latest sound effects libraries:
 
  • 54 sounds on fire! Another indispensable toolkit of fire, wood burning, flames and different fire ambiences that were recorded indoors and outdoors. Find the true sound of it with Vadi Sound Library.

     

     

    About Campfire, Fireplace and Stove

    From loopable fire, wood burning, fireplace and flames, bonfire, stove and campfire, this 96 kHz – 24bit collection has both organic Foley and sound design usability in stereo and mono format.

    You will get lots of organic firewood crackles, sizzles, hisses, whooshes and campfire ambiences of the forest, sometimes with owls hooting, dogs barking and the crickets. Fire bursts and igniting with spray and flamethrower, matches, magneto lighters, closing and opening of metal lids are included too.

    These 54 immersive sounds are windy, wild, fast or calm and peaceful and were recorded at different seasons, at night and day, indoors and outdoors and all fire burning sounds are loopable. You will get intuitive, detailed naming, UCS compatibility and the usual Vadi Sound craft and attention to detail.

    Keywords:

    Fire, fireplace, stove, campfire, bonfire, flame, burn, burst, crackle, sizzle, hiss, gas, ignite, forest, night, day, indoor, outdoor, match, lighter, whoosh, air, brush, debris.

     

     

    What else you may need

    You may want to check out Drag and Slide Pack for 477 sounds of dragging, sliding, scraping and friction sounds of different objects made of wood, plastic, metal on various surfaces.

    Lots Of Chains is another option with 450+ sounds that capture pretty much every material and action of the chain.

  • Blast off into a dark sci-fi world teeming with creatures and unknown wonders. Introducing the heart-pounding warfare and general FPS & Sci-fi game audio SFX pack filled with the intensity you need to start your first-person shooter game. Welcome to “Sci-Fi Shooter Game” – a game audio sound effects library featuring over 1100+ designed SFX, tailored specifically for game developers and sound designers seeking a solid foundation for their game audio. Build alien atmospheres, futuristic battlefields, UI sequences, gizmos, gadgets, doors, mechs, robots & more. Sci-fi Shooter Game covers almost all your needs, whether it’s a dark synth-wave loading screen music loop, the realistic clanks of robotic mechanical footsteps, the futuristic hum of UI elements, or the thunderous blast of weapons; every sound is expertly crafted for maximum impact and intensity. With over 78 minutes of finely tuned audio and a solid foundation of almost everything needed to complete a sci-fi shooter game, you’re in for an action-packed adventure.

    • 1173 files / 484 glued files
    • 6.69 GB of game audio assets
    • All in 96k 24bit .wav
    • Includes over 78 minutes of audio
  • Illumination Designed Bundle Vol. 1 features an experimental collection of sounds crafted from the electromagnetic signals of various light source.

    This bundle offers a variety of sci-fi inspired sounds, including cinematic elemenets, drones/ambiences and explosions. Our Audio Craftsmen used a Lite2Sound photodiode amplifier to capture the electric signal lights emit. These were then meticulously edited and manipulated to create a series of unique sounds.

    The 3.27GB collection includes three volumes:

     

    Illumination Designed Vol. 1:

    A series of unique cinematic elements that blend stingers, risers, impacts and low frequency rumbles.

    Illumination Designed Vol. 2:

    A series of unique ambiences and drones.

    Illumination Designed Vol. 3:

    A series of futuristic, hi-tech explosions.

     

    This bundle is designed to enhance film, TV, and game productions or trailers with an experimental, cyberpunk, or abstract edge. The sounds are suitable for genres like sci-fi, thriller, and fantasy, adding mystery, eeriness, and tension to projects.

    All sounds are delivered in a high-quality 24Bit 96kHz format, allowing for further sonic manipulation. They have been meticulously edited and tagged with extensive UCS compliant metadata for easy organization and use.

  • Car Sound Effects 2000s Cars 3 Play Track 2376 sounds included, 287 mins total $200

    Compilation of 10 different 2000s cars. Sounds are recorded with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3, FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II and Zoom F3 and Zoom H4n recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

     

    Models:

     

    1. Fiat Bravo 2007 compact car

    2. Ford C-Max 2003 MPV minivan multi purpose vehicle

    3. Honda Civic Type S 2006 sport compact car

    4. Land Rover Freelander 2003 compact crossover SUV sport utility vehicle

    5. Mini Cooper 2006 subcompact supermini car

    6. Opel Vectra C 2005 large family car

    7. Renault Megane 2002 compact car

    8. Skoda Fabia 2007 subcompact supermini car

    9. Volkswagen Polo 2009 subcompact supermini car

    10. Zastava Yugo Koral In 2002 subcompact supermini car

  • ‘Shoot ‘em up’ has never been this exciting! From powerful laser and plasma blasts, to specialised sounds such as fire, rain and laser circles, Sci-Fi Weapons: Bullet Hell adds intensity to virtual battles. With our trusty Vaemi’s El-Ma electromagnetic field mic, we’ve captured some wild electronic shenanigans, blending them with our synthetic sounds to cook up weapon effects that’ll make your players go, “Whoa!”


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.

129,973 Spambots Blocked by Simple Comments