MPSE_winners_2021_ Asbjoern Andersen


The 2021 MPSE Award winners have just been announced, and we're happy to give you the stories behind the sound for 10 of them. Congrats to all the winners and nominees!
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SOUL:
Outstanding Achievement in Sound Editing – Feature Animation


Supervising Sound Editor: Coya Elliott, Ren Klyce
Sound Designer: Ren Klyce
Sound Effects Editors: Kimberly Patrick, Jonathan Stevens, Steve Orlando
Supervising Dialogue Editor: Cheryl Nardi
Foley Editors: Thom Brennan, Dee Selby
Foley Artists: John Roesch, MPSE; Shelley Roden, MPSE
Music Editors: Sally Boldt, Justin Pearson


 

Shaping Soul’s Superb Sound – with Coya Elliott and Ren Klyce:

Shaping Soul’s Superb Sound – with Coya Elliott and Ren Klyce – A Sound Effect Podcast EP 11

 

Read the sound story here:

Finding the Sound of Soul

 

THE REASON I JUMP:
Outstanding Achievement in Sound Editing – Feature Documentary


Supervising Sound Editor: Nick Ryan
Sound Effects Editors: Laurence Love Greed, Alexej Mungersdorff, Jack Wensley
Dialogue Editor: Jamie McPhee
Foley Editor: Srdjan Kurpjel

 

Read the sound story here:

The Sound Design of The Reason I Jump — Composer Nainita Desai Takes Found Sounds, Improv Orchestra and Gives Voice to the Nonverbal

 

THE EIGHT HUNDRED:
Outstanding Achievement in Sound Editing – Foreign Language Feature


Supervising Sound Editor and Editor: Kang Fu
Sound Effects Editor: Steve Miller
Dialogue Editor: Ai Long Tan
Foley Artist: Lan Long
Music Editor: Fei Yu

 

Read the sound story here:

Yu Fei, Music Supervisor on The Eight Hundred, Blends Two Worlds With Her Score

 

TENET:
Outstanding Achievement in Sound Editing – Feature Music Score


Supervising Music Editor: Alex Gibson
Music Editor: Nicholas Fitzgerald

Behind the Sound of ‘Tenet’ with Richard King:

Behind the Sound of ‘Tenet’ and ‘Wonder Woman 1984’, with Richard King!– A Sound Effect Podcast 14:

 

Read the sound story here:

Richard King on Inventing Inverted Sounds for Tenet

 

THE TRIAL OF THE CHICAGO 7:
Outstanding Achievement in Sound Editing – Feature Dialogue / ADR


Supervising Sound and ADR Editor: Renee Tondelli
Dialogue Editors: Michael Hertlein, MPSE; Jeena Schoenke, Jon Michaels

The Trial of the Chicago 7 with Renée Tondelli & Michael Babcock – interview by The Tonebenders Podcast:

 

Read the sound story here:

Telling The Trial Of The Chicago 7 Through Sound – with Renee Tondelli and Julian Slater

 

GREYHOUND:
Outstanding Achievement in Sound Editing – Feature Effects / Foley


Supervising Sound Editors: Warren Shaw, Michael Minkler
Associate Supervising Sound Editor: Will Digby, MPSE
Sound Designers: Ann Scibelli, Jon Title
Sound Effects Editors: Jeff Sawyer, Richard Kitting, Odin Benitez, MPSE; Jason King
Foley Editor: Luke Gibleon
Foley Artist: Marko Costanzo

Michael Minkler on Creating a Symphony of War Sounds for Greyhound
(you may have to manually unmute this video)

The 2021 MPSE Award winners have been found – here are the sound stories behind 10 of them:

 

MANDALORIAN Season 2:
Outstanding Achievement in Sound Editing – Episodic Short Form – Dialogue/ADR


Supervising Sound Editors: Matthew Wood, David Acord
Dialogue Editor: Richard Quinn
ADR Editor: James Spencer


Outstanding Achievement in Sound Editing – Episodic Short Form – Effects / Foley


Supervising Sound Editor: David Acord, Matthew Wood
Sound Effects Editors: Benjamin A. Burtt, J.R. Grubbs
Foley Editor: Richard Gould
Foley Artists: Ronni Brown, Jana Vance

The Mandalorian with Bonnie Wild & Dave Acord
Tonebenders Podcast:

 

THE QUEEN’S GAMBIT:
Outstanding Achievement in Sound Editing – Episodic Long Form – Music / Musical


Music Editor: Tom Kramer


Outstanding Achievement in Sound Editing – Episodic Long Form – Dialogue / ADR


Supervising Sound Editors: Gregg Swiatlowski, Eric Hirsch
Sound Designer: Wylie Stateman
Dialogue Editors: Mary Ellen Porto, MPSE; Eric Hoehn


Outstanding Achievement in Sound Editing – Episodic Long Form – Effects / Foley


Supervising Sound Editors: Gregg Swiatlowski, Eric Hirsch
Sound Designer: Wylie Stateman, MPSE
Sound Effects Editors: Patrick Cicero, James David Redding III, Leo Marcil, Eric Hoehn
Foley Artist / Editor: Rachel Chancey

Sound Editing & Foley for The Queen’s Gambit – The Tonebenders Podcast:

 

Read the sound story here:

Checking Out the Sound Of The Queen’s Gambit

 

STAR TREK: PICARD “ET IN ARCADIA EGO, PART 2”:
Outstanding Achievement in Sound Editing – Episodic Long Form – Effects / Foley


Supervising Sound Editor: Matthew E. Taylor
Sound Designers: Tim Farrell, Harry Cohen, MPSE
Sound Effects Editor: Michael Schapiro
Foley Editors: Clay Weber, Darrin Mann
Foley Artists: Alyson Dee Moore, Chris Moriana

 

Read the sound story here:

The Stellar Sound Of Star Trek: Picard

 

THE LAST OF US PART II:
Outstanding Achievement in Sound Editing – Computer Cinematic


Supervising Sound Editor: Shannon Potter
Sound Effects Editors: Patrick Ginn, Kyle Bailey, Michael Finley, Chad Bedell, Eric Paulsen, Keith Bilderbeck, Jim Diaz
Foley Artists: Dawn Fintor, Alicia Stevenson
Audio Director: Robert Krekel
Sound Designers: Justin Mullens, Beau Jimenez, Neil Uchitel, Jesse Garcia, MPSE; Michael Marchisotto
Supervising Music Editors: Rob Goodson, Scott Shoemaker
Music Editors: Anthony Caruso, Tyler Crowder, Sonia Coronado, Adam Kallibjian, Adam Kallibjian, James Zolyak, Ted Kocher, Scott Bergstrom, Tao-Ping Chen


Outstanding Achievement in Sound Editing – Computer Interactive Game Play


Audio Director: Robert Krekel
Supervising Sound Editor: Shannon Potter
Supervising Dialogue Editor: Maged Khalil Ragab
Supervising Music Editors: Rob Goodson, Scott Shoemaker
Sound Designers: Neil Uchitel, Beau Jimenez, Justin Mullens, Jesse Garcia, MPSE; Michael Marchisotto, Derek Brown, Jordan Denton
Dialogue Editors: Grayson Stone, Julius Kukla, Thomas Barrett, Jaime Marcelo, Erik Schmall, Duncan Brown, Cesar Marenco
Foley Editor: Eolyne Arnold, MPSE
Sound Effects Editors: Patrick Ginn, Michael Finley, Kyle Bailey
Music Editors: Anthony Caruso, Tyler Crowder, Tao-Ping Chen, Sonia Coronado, Adam Kallibjian, Samuel Marshall, James Zolyak, Ted Kocher, Scott Bergstrom
Foley Artists: Dawn Fintor, Alicia Stevenson


 

Soundworks Collection interview on the sound for The Last of Us Part II:


 

Behind the sounds of The Last of Us Part II:

The Sounds of The Last of Us: Part 2

 

Read the sound story here:

How The Last Of Us Part II’s Incredible Sound Was Made

 

See the full list of 2021 MPSE Award winners

 

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    About Campfire, Fireplace and Stove

    From loopable fire, wood burning, fireplace and flames, bonfire, stove and campfire, this 96 kHz – 24bit collection has both organic Foley and sound design usability in stereo and mono format.

    You will get lots of organic firewood crackles, sizzles, hisses, whooshes and campfire ambiences of the forest, sometimes with owls hooting, dogs barking and the crickets. Fire bursts and igniting with spray and flamethrower, matches, magneto lighters, closing and opening of metal lids are included too.

    These 54 immersive sounds are windy, wild, fast or calm and peaceful and were recorded at different seasons, at night and day, indoors and outdoors and all fire burning sounds are loopable. You will get intuitive, detailed naming, UCS compatibility and the usual Vadi Sound craft and attention to detail.

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    You may want to check out Drag and Slide Pack for 477 sounds of dragging, sliding, scraping and friction sounds of different objects made of wood, plastic, metal on various surfaces.

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    • 1173 files / 484 glued files
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    • Includes over 78 minutes of audio
  • Illumination Designed Bundle Vol. 1 features an experimental collection of sounds crafted from the electromagnetic signals of various light source.

    This bundle offers a variety of sci-fi inspired sounds, including cinematic elemenets, drones/ambiences and explosions. Our Audio Craftsmen used a Lite2Sound photodiode amplifier to capture the electric signal lights emit. These were then meticulously edited and manipulated to create a series of unique sounds.

    The 3.27GB collection includes three volumes:

     

    Illumination Designed Vol. 1:

    A series of unique cinematic elements that blend stingers, risers, impacts and low frequency rumbles.

    Illumination Designed Vol. 2:

    A series of unique ambiences and drones.

    Illumination Designed Vol. 3:

    A series of futuristic, hi-tech explosions.

     

    This bundle is designed to enhance film, TV, and game productions or trailers with an experimental, cyberpunk, or abstract edge. The sounds are suitable for genres like sci-fi, thriller, and fantasy, adding mystery, eeriness, and tension to projects.

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  • Car Sound Effects 2000s Cars 3 Play Track 2376 sounds included, 287 mins total $200

    Compilation of 10 different 2000s cars. Sounds are recorded with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3, FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II and Zoom F3 and Zoom H4n recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

     

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    1. Fiat Bravo 2007 compact car

    2. Ford C-Max 2003 MPV minivan multi purpose vehicle

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    4. Land Rover Freelander 2003 compact crossover SUV sport utility vehicle

    5. Mini Cooper 2006 subcompact supermini car

    6. Opel Vectra C 2005 large family car

    7. Renault Megane 2002 compact car

    8. Skoda Fabia 2007 subcompact supermini car

    9. Volkswagen Polo 2009 subcompact supermini car

    10. Zastava Yugo Koral In 2002 subcompact supermini car

  • ‘Shoot ‘em up’ has never been this exciting! From powerful laser and plasma blasts, to specialised sounds such as fire, rain and laser circles, Sci-Fi Weapons: Bullet Hell adds intensity to virtual battles. With our trusty Vaemi’s El-Ma electromagnetic field mic, we’ve captured some wild electronic shenanigans, blending them with our synthetic sounds to cook up weapon effects that’ll make your players go, “Whoa!”


   

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