A white sphere wears over-the-ear headphones. Asbjoern Andersen



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This week we have a great podcast roundup with some of your favorite hosts.

You can hear from three beloved composers about how they came to write music for video games, learn how to control those pesky high frequencies, go behind the scenes with the sound of Arrival, get David Lynch’s perspective on sound and meditation, learn how to bounce back from burnout and avoid overload, hear about ASitP’s new studio and Matt and Gord’s thoughts on ethical employment, and hear an interview with composer, voice actor, and most-entertaining-man-on-the-stage Alexander Brandon. Happy listening!

Soundworks Collection – Composing for Video Games Masterclass

Episode outline: ‘Composer Jesper Kyd
Hitman Series, Assassins Creed Series, Borderlands Series

Composer Jack Wall
Call of Duty: Black Ops II & III, Mass Effect Series

Composer Inon Zur
Fallout Series, Dragon Age Series, and Prince of Persia Series’

Hear the episode:
 

The Mastering Show – Ep 55: How Bright Is Too Bright?

Episode outline: ‘Everyone wants that glorious, sweet, silky-smooth top end in their masters – but how do you get it ? How do you stop things sounding harsh, tinny and brittle ? And even if the high frequencies do sound gorgeous, how hard should you push them ? In this show we’re talking about treble, and our topics include:

* What is “Newton’s 3rd law” of EQ ?
* How do room acoustics affect how you hear high frequencies ?
* How can you “calibrate” your ears so you’re aiming for the right amount of top ?
* How do dynamics interact with high frequencies, and why does it matter ?
* What’s a “spiderman” plugin ?
* Which EQ plugin or hardware unit should you use for the best results ?’

Hear the episode:
 

Tonebenders Podcast – Ep 83: Sound of Arrival w/ Sylvain Bellemare & Bernard Gariépy Strobl

Episode outline: ‘Teresa and Timothy visit Montreal to sit down in person with the sound team behind the ground breaking and award winning film Arrival from director Denis Villeneuve. Re-Recording Mixer Bernard Gariépy Strobl and Supervising Sound Editor Sylvain Bellemare tell us about the way they brought the soundtrack of the film to new heights. This is a great talk about a fascinating film.’

Hear the episode:

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Latest releases:

  • 54 sounds on fire! Another indispensable toolkit of fire, wood burning, flames and different fire ambiences that were recorded indoors and outdoors. Find the true sound of it with Vadi Sound Library.

     

     

    About Campfire, Fireplace and Stove

    From loopable fire, wood burning, fireplace and flames, bonfire, stove and campfire, this 96 kHz – 24bit collection has both organic Foley and sound design usability in stereo and mono format.

    You will get lots of organic firewood crackles, sizzles, hisses, whooshes and campfire ambiences of the forest, sometimes with owls hooting, dogs barking and the crickets. Fire bursts and igniting with spray and flamethrower, matches, magneto lighters, closing and opening of metal lids are included too.

    These 54 immersive sounds are windy, wild, fast or calm and peaceful and were recorded at different seasons, at night and day, indoors and outdoors and all fire burning sounds are loopable. You will get intuitive, detailed naming, UCS compatibility and the usual Vadi Sound craft and attention to detail.

    Keywords:

    Fire, fireplace, stove, campfire, bonfire, flame, burn, burst, crackle, sizzle, hiss, gas, ignite, forest, night, day, indoor, outdoor, match, lighter, whoosh, air, brush, debris.

     

     

    What else you may need

    You may want to check out Drag and Slide Pack for 477 sounds of dragging, sliding, scraping and friction sounds of different objects made of wood, plastic, metal on various surfaces.

    Lots Of Chains is another option with 450+ sounds that capture pretty much every material and action of the chain.

  • Blast off into a dark sci-fi world teeming with creatures and unknown wonders. Introducing the heart-pounding warfare and general FPS & Sci-fi game audio SFX pack filled with the intensity you need to start your first-person shooter game. Welcome to “Sci-Fi Shooter Game” – a game audio sound effects library featuring over 1100+ designed SFX, tailored specifically for game developers and sound designers seeking a solid foundation for their game audio. Build alien atmospheres, futuristic battlefields, UI sequences, gizmos, gadgets, doors, mechs, robots & more. Sci-fi Shooter Game covers almost all your needs, whether it’s a dark synth-wave loading screen music loop, the realistic clanks of robotic mechanical footsteps, the futuristic hum of UI elements, or the thunderous blast of weapons; every sound is expertly crafted for maximum impact and intensity. With over 78 minutes of finely tuned audio and a solid foundation of almost everything needed to complete a sci-fi shooter game, you’re in for an action-packed adventure.

    • 1173 files / 484 glued files
    • 6.69 GB of game audio assets
    • All in 96k 24bit .wav
    • Includes over 78 minutes of audio
  • Illumination Designed Bundle Vol. 1 features an experimental collection of sounds crafted from the electromagnetic signals of various light source.

    This bundle offers a variety of sci-fi inspired sounds, including cinematic elemenets, drones/ambiences and explosions. Our Audio Craftsmen used a Lite2Sound photodiode amplifier to capture the electric signal lights emit. These were then meticulously edited and manipulated to create a series of unique sounds.

    The 3.27GB collection includes three volumes:

     

    Illumination Designed Vol. 1:

    A series of unique cinematic elements that blend stingers, risers, impacts and low frequency rumbles.

    Illumination Designed Vol. 2:

    A series of unique ambiences and drones.

    Illumination Designed Vol. 3:

    A series of futuristic, hi-tech explosions.

     

    This bundle is designed to enhance film, TV, and game productions or trailers with an experimental, cyberpunk, or abstract edge. The sounds are suitable for genres like sci-fi, thriller, and fantasy, adding mystery, eeriness, and tension to projects.

    All sounds are delivered in a high-quality 24Bit 96kHz format, allowing for further sonic manipulation. They have been meticulously edited and tagged with extensive UCS compliant metadata for easy organization and use.

  • Car Sound Effects 2000s Cars 3 Play Track 2376 sounds included, 287 mins total $200

    Compilation of 10 different 2000s cars. Sounds are recorded with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3, FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II and Zoom F3 and Zoom H4n recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

     

    Models:

     

    1. Fiat Bravo 2007 compact car

    2. Ford C-Max 2003 MPV minivan multi purpose vehicle

    3. Honda Civic Type S 2006 sport compact car

    4. Land Rover Freelander 2003 compact crossover SUV sport utility vehicle

    5. Mini Cooper 2006 subcompact supermini car

    6. Opel Vectra C 2005 large family car

    7. Renault Megane 2002 compact car

    8. Skoda Fabia 2007 subcompact supermini car

    9. Volkswagen Polo 2009 subcompact supermini car

    10. Zastava Yugo Koral In 2002 subcompact supermini car

  • ‘Shoot ‘em up’ has never been this exciting! From powerful laser and plasma blasts, to specialised sounds such as fire, rain and laser circles, Sci-Fi Weapons: Bullet Hell adds intensity to virtual battles. With our trusty Vaemi’s El-Ma electromagnetic field mic, we’ve captured some wild electronic shenanigans, blending them with our synthetic sounds to cook up weapon effects that’ll make your players go, “Whoa!”

Need specific sound effects? Try a search below:


Sound Matters – Ep 23: L.A. Transcendental with David Lynch

Episode outline: ‘In part seven of our Sound of the Cities mini-series – a sonic exploration of our urban environments and their cultural soundscapes – Sound Matters podcast travels to the Hollywood Hills. Peacefully perched up above the sprawling noise emitter that is Los Angeles, we grab a damn fine cup of coffee and sit down with legendary artist, musician and film maker David Lynch to chat about the infinite dynamism of sound, creativity and meditation.’

Hear the episode:
 

Sound Design Live – Recovering from Burnout and Avoiding Overwhelm

Episode outline: ‘In this episode of Sound Design Live I talk with Nicholas Radina while he is mixing monitors on tour for the band O.A.R. We discuss reducing stage volume, troubleshooting wireless transmitters and receivers, recovering from burnout, and how to avoid overwhelm on the job.’

Hear the episode:
 

Beards, Cats, and Indie Game Audio – Ep 52: Gord’s Blog Post

Episode outline: ‘This time around we actually talk about cats. As well as general life, studio expansion, answer some questions and dig into Gord’s recenct blog post on being an ethical employer.

You can find that blog post on the Audiokinetic site at https://blog.audiokinetic.com/dream-job-ethical-employment-in-game-audio/’

Hear the episode:
 

Level with Emily Reese – Ep 99: Alexander Brandon (Aven Colony)

Episode outline: ‘Alexander Brandon has been making music for games for quite some time, like back to the days of Unreal and Unreal Tournament.

His new project is Aven Colony, a city-building strategy game where you build a colony on an alien planet. The music changes and develops as you build your colony successfully, slowly adding more and more acoustic elements after beginning with more synth and electronic sounds.

Alex is also a voice actor (he’s Amaund Motierre in Skyrim, the fella who asks you to assassinate the Emperor), so we chat about how he got into that part of the games industry.’

Hear the episode:
 

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